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i will love this one, looks really nice, and i think it has the asphalt engine and looks like NFSII SE, i will love!!
where can i get the demo ver??? the demo that its available in the page its the old ver...
It´s not free!!!
but I haven´t
!! Do yo have K750 ?, i think this can work well n your device, like i said, this run ok on my oww mine, and that is admirable Lol, you with a K750 maybe, almost sure, can run this without troubles![]()
. It can run good, as for example Fast and Furious Fugitive
!
, is like a miracle Lol
How can be used the asphalt engine???It´s not free!!!
![]()
The graphics looks like NFS Hot pursuit on PC, I think, it will be great, but only on powerfull phones.but I haven´t
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This post has been edited 1 times, last edit by "thegallo" (Mar 23rd 2008, 2:49am)

Let e comment some issues:

)physics - you can turn car 360 degrees, drift depends on speed and tacho and road surface (road has different surfaces e.g. snow, sand..). There are calculating of different forces which influence on car.
And seems no traffic
Sometimes I cant win! Plus traffic - trucks and so on.
Just they are bit company which has no much time to develop game, so they make as much as they can do in certain time limit.
So I make, remake, reremake until I really like what I've done.

I´m going to have a chance to play it on my K750! I´m satisfied, you have in mind, that not everybody has powerful phone.
And if you will make Mascot Micro 3D version, your game will not have a competitor!
and the game of course!
This post has been edited 1 times, last edit by "sas" (Mar 24th 2008, 7:25pm)
Hi, nice to see youHi, its me - A.PetrusLet e comment some issues:
1.... Final JAR file will be about 1.3-1.4mb (current beta version is 1.2mb).
2.....Memory size - during racing about 1mb is used, but when resources are loading more memory is used. I have nokia 6680 and noticed that its better to run with at least 5.5mb of free memory.
3... Porting for lower models. Some models (e.g. some siemens) has JAR limit and lot of models has heap limit.
There will be light version without music and sounds (btw I plan to add sounds in racing like engine and crash..but it'll slow down race a bit) and with smaller textures.
4..... Engine.
I've never seen code of Asphalt engine (how would I get it?)
5...I started developing own engine in summer of 2006 year!
6...Asphalt - AI.. um...AI as AI...And seems no traffic
HS - oh..they are smartSometimes I cant win! Plus traffic - trucks and so on.
7....Just they are bit company which has no much time to develop game, so they make as much as they can do in certain time limit.
8...But I have no time limitsSo I make, remake, reremake until I really like what I've done.
9.... Yesterday I've tested on SonyErricson devices.. It has some problems with JSR184 implementation. Sure it's playable, but some problems with rendering alpha textures. But its not a problem because I also plan to make MascotCapsule version specially for SonyErricson. As I know MascotCapsule is even faster and graphics is better then JSR184. So maybe it'll looks nicier then on some Nokia devices.
, or i must say read you 
; about the sounds, well, sounds are cool, but sometimes this can be a problem like you say, i just hope you can find a smart solution for this without make damage to the gameplay (speed playing)

; i think the time is not a good excuse, they can have more guys developing good games, is just that they "are in the peak", many times when you are in that level you forget the important thing, quality.



This post has been edited 1 times, last edit by "thegallo" (Mar 24th 2008, 8:02pm)